Video Encoding Acceleration in Cloud Gaming


Cloud computing provides reliable, cheap, and versatile resources for several applications and users with constrained computing resources and capabilities. The cloud computing concept is turning into an appealing paradigm for several industries as well as the gaming business, resulting in the introduction of cloud gaming architectures. Despite its advantages, cloud gaming suffers from unguaranteed end-to-end delay also server aspect’s computational complexity. During this paper, a novel algorithm for reducing the computational complexity and hence speeding up the video encoding speed is proposed. Specifically, by performing minimum modifications in the game engine and therefore the video codec, some information from the sport engine is fed into the video encoder to bypass the motion estimation (ME) process. Our results show that the proposed technique achieves up to thirty-nine% speedup in the ME process, resulting in a twenty four% acceleration in the overall encoding method.

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