PROJECT TITLE :

A Level-Set Method for Skinning Animated Particle Data

ABSTRACT:

In this paper, we tend to present a easy, straightforward to implement methodology for particle skinning-generating surfaces from animated particle information. We solid the matter in terms of constrained optimization and solve the optimization using a level-set approach. The optimization seeks to reduce the thin-plate energy of the surface, while staying between surfaces defined by the union of spheres targeted at the particles. Our approach skins each frame independently whereas preserving the temporal coherence of the underlying particle animation. Therefore, it is well-suited to environments where particle skinning is treated as a post-method, with each frame generated in parallel. Moreover, our approach is integrated with the OpenVDB library and also the underlying partial differential equation is amenable to implicit time integration. We demonstrate our methodology on information generated by a variety of fluid simulation techniques and easy particle systems.


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