Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform


Contrary to standard gaming-on-demand services that stream gaming video from cloud to players’ terminals, a decomposed cloud gaming platform supports flexible migrations of gaming parts between the cloud server and therefore the players’ terminals. In this paper, we gift the planning and implementation of the proposed decomposed gaming system. The cognitive resource optimization of the system below distinct targets, as well as the minimization of cloud, network, and terminal resources and response delay, subject to quality of service (QoS) assurance, is formulated as a graph partitioning downside that is solved by exhaustive searches. Simulations and experimental results demonstrate the feasibility of cognitive resource management in a cloud gaming system to efficiently adapt to variations within the service environments, such as increasing the number of supported devices and reducing the network bandwidth consumption of user terminals, whereas satisfying different QoS requirements for gaming sessions. We have a tendency to conjointly recommend two heuristic algorithms based on local greedy and genetic algorithm approaches, that will doubtless offer scalable however suboptimal solutions in massive-scale implementations.

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