PROJECT TITLE :

Trends in Continuity and Interpolation for Computer Graphics

ABSTRACT:

In each pc graphics oriented application today, it's a standard observe to texture 3D models as a method to get realistic material. As half of this method, mesh texturing, deformation, and visualization are all key parts of the computer graphics field. This PhD dissertation was completed in the context of those three important and connected fields in computer graphics. The article presents techniques that improve on existing state-of-the-art approaches connected to continuity and interpolation in texture space (texturing), object house (deformation), and screen space (rendering):


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