Using Time-Varying Texels to Simulate Withering Grassland ABSTRACT:Time-varying texels (TVTs) simulate the withering dynamics of grassland. TVTs employ a hybrid texel-and-points scheme, allowing the volume models to handle time-varying simulations. The modeling of grass carries out physically based calculations on the point-based structure. These calculations express the geometric deformation of each grass blade while providing a basis for further transformation of the desired texel array. The material-synthesis phase generates a complete color withering space from only sparse image samples. In addition, an interleaving algorithm achieves the best performance for TVT construction by clustering the precomputed simple TVT samples at a lower density to compose comprehensive models. Experimental results show that this approach effectively simulates withering. This video shows a simulation that efficiently and realistically renders the detailed dynamics of withering grass. Did you like this research project? To get this research project Guidelines, Training and Code... Click Here facebook twitter google+ linkedin stumble pinterest Real-Time Visualization of Streaming Text with a Force-Based Dynamic System Fostering Collaboration and Self-Motivated Learning: Best Practices in a One-Semester Visualization Course