PROJECT TITLE :
Guest Editorial Special Section on the 11th Workshop on the Algorithmic Foundations of Robotics (WAFR 2014)
The papers during this special section were presented at the ACM Symposium on Interactive 3D Graphics and Games (I3D) in 2014 that was held from March fourteen-sixteen in San Francisco, California. I3D focuses on real-time rendering, animation, and interaction techniques. Games aren't the only application for these types of interactive methods, however are definitely a vital user of them. Consequently, the quality, time, area, stability, and predictability constraints faced by game development are an important factor in a lot of of the work presented at I3D.
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