PROJECT TITLE :
Area-power efficient lighting unit architecture based on hardware sharing
A shared lighting unit design suitable for mobile 3D graphics is presented. Sharing of resources is achieved by reusing a unitary vector operation, and diffuse and specular components calculation. Balance between space and power dissipation was compared with a a lot of prevalent parallel unit architecture implementation. Results indicate that parallel implementations of the proposed shared units result in much better area x power potency as more of those units are used for higher processing performance.
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